Limit this search to....

Ubiquitous Multimedia Computing
Contributor(s): Li, Qing (Editor), Shih, Timothy K. (Editor)
ISBN: 142009338X     ISBN-13: 9781420093384
Publisher: CRC Press
OUR PRICE:   $237.50  
Product Type: Hardcover - Other Formats
Published: November 2009
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: Ubiquitous multimedia computing (ubi-media computing) brings together technologies for location/context adaptation, interdevice interaction/reaction, and media/data communication. One of the first to look at ubiquitous computing as applied to multimedia, this volume discusses the fundamental technologies and potential research in this cutting-edge area. It covers ubi-media computing from three levels: infrastructure, where fundamental technologies need to be developed; middleware, where integration of technologies and software systems needs to be defined; and applications, where usage cases in the real world need to be realized.
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Interactive & Multimedia
- Computers | Programming - Games
Dewey: 006.7
LCCN: 2009022437
Series: Chapman & Hall/CRC Studies in Informatics
Physical Information: 0.9" H x 6.1" W x 9.3" (1.55 lbs) 404 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.

Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on Ubi-Media Computing on three levels: infrastructures, where fundamental technologies are being developed; middleware, where the integration of technologies and software systems continues to be defined; and applications, where its concepts are evolving into real-world products and processes. In presenting a wealth of new directions and new technology that is changing the way we communicate, learn, play, and live day by day, this book -

  • Examines various architectures for delivering multimedia content including streaming devices, wireless networks, and various hybrids
  • Looks at rapidly developing sensor technology including wearable computers
  • Demonstrates the use of advanced HCI devices that allow the simplest body gestures to govern increasingly complex tasks
  • Introduces newsputers that take the use of embedded image information in a host of practical directions
  • Looks at how ubiquitous computing can eliminate traffic congestion and improve the efficiency and quality of medical care
  • Looks at how computing is personalizing learning environments and revolutionizing our approach to the three R's.

While these pages serve as a timely reference for researchers working in all areas of product development and human computer interaction, they also provide engineers, doctors, and many other professionals, as well as educators and graduate students with a view that reveals the otherwise invisible seams of this age of ubi-media computing.