The Work of Play: Meaning-Making in Videogames Contributor(s): Knobel, Michele (Editor), Lankshear, Colin (Editor), Peters, Michael Adrian (Editor) |
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ISBN: 1433109069 ISBN-13: 9781433109065 Publisher: Peter Lang Inc., International Academic Publi OUR PRICE: $170.72 Product Type: Hardcover - Other Formats Published: June 2011 |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Language Arts & Disciplines | Communication Studies - Education | Teaching Methods & Materials - General |
Dewey: 794.8 |
LCCN: 2011009626 |
Series: New Literacies and Digital Epistemologies |
Physical Information: 222 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of serious games dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players' perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels. |