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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition Revised Edition
Contributor(s): Bigum, Chris (Other), Knobel, Michele (Other), Lankshear, Colin (Other)
ISBN: 1433123932     ISBN-13: 9781433123931
Publisher: Peter Lang Inc., International Academic Publi
OUR PRICE:   $41.88  
Product Type: Paperback - Other Formats
Published: October 2013
Qty:
Additional Information
BISAC Categories:
- Games & Activities | Video & Electronic
- Education | Teaching Methods & Materials - General
- Psychology
Dewey: 303.484
LCCN: 2013019067
Series: New Literacies and Digital Epistemologies
Physical Information: 0.4" H x 6" W x 8.9" (0.55 lbs) 167 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.