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Gamify Your Classroom: A Field Guide to Game-Based Learning
Contributor(s): Lankshear, Colin (Other), Knobel, Michele (Other), Farber, Matthew (Author)
ISBN: 1433126710     ISBN-13: 9781433126710
Publisher: Peter Lang Inc., International Academic Publi
OUR PRICE:   $180.38  
Product Type: Hardcover - Other Formats
Published: December 2014
Qty:
Additional Information
BISAC Categories:
- Education | Computers & Technology
- Education | Learning Styles
- Education | Classroom Management
Dewey: 371.337
LCCN: 2014037497
Series: New Literacies and Digital Epistemologies
Physical Information: 0.69" H x 6" W x 9" (1.19 lbs) 263 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book is a field guide on how to implement game-based learning and gamification techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!