An Integrated Introduction to Computer Graphics and Geometric Modeling Contributor(s): Goldman, Ronald (Author) |
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ISBN: 143980334X ISBN-13: 9781439803349 Publisher: CRC Press OUR PRICE: $133.00 Product Type: Hardcover - Other Formats Published: July 2009 Annotation: Taking a novel, more appealing approach than current texts, this book presents an easy-to-read introduction to computer graphics and geometric modeling. Emphasizing high-level algorithms, it focuses on standard graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals first rather than typical line drawing algorithms and also brings back the turtle from obscurity to introduce several major concepts in computer graphics. The text includes many exercises and programming projects and offers a website with PowerPoint slides. |
Additional Information |
BISAC Categories: - Computers | Computer Graphics - Computers | Programming - Games - Mathematics | Arithmetic |
Dewey: 006.6 |
LCCN: 2008054783 |
Series: Chapman & Hall/CRC Computer Graphics, Geometric Modeling, an |
Physical Information: 1.3" H x 7" W x 10" (2.70 lbs) 590 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods. |