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Gamification for Human Factors Integration: Social, Education, and Psychological Issues
Contributor(s): Bishop, Jonathan (Editor)
ISBN: 1466650710     ISBN-13: 9781466650718
Publisher: Information Science Reference
OUR PRICE:   $166.25  
Product Type: Hardcover - Other Formats
Published: January 2014
Qty:
Additional Information
BISAC Categories:
- Technology & Engineering | Social Aspects
- Computers | Human-computer Interaction (hci)
- Computers | Programming - Games
Dewey: 302.231
LCCN: 2013037492
Series: Advances in Human and Social Aspects of Technology (Ahsat) B
Physical Information: 0.81" H x 8.5" W x 11" (2.48 lbs) 362 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.