Gamification for Human Factors Integration: Social, Education, and Psychological Issues Contributor(s): Bishop, Jonathan (Editor) |
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ISBN: 1466650710 ISBN-13: 9781466650718 Publisher: Information Science Reference OUR PRICE: $166.25 Product Type: Hardcover - Other Formats Published: January 2014 |
Additional Information |
BISAC Categories: - Technology & Engineering | Social Aspects - Computers | Human-computer Interaction (hci) - Computers | Programming - Games |
Dewey: 302.231 |
LCCN: 2013037492 |
Series: Advances in Human and Social Aspects of Technology (Ahsat) B |
Physical Information: 0.81" H x 8.5" W x 11" (2.48 lbs) 362 pages |
Descriptions, Reviews, Etc. |
Publisher Description: With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology. |