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Women and Video Game Modding: Essays on Gender and the Digital Community
Contributor(s): Whelan, Bridget (Editor), Kapell, Matthew Wilhelm (Editor)
ISBN: 1476667438     ISBN-13: 9781476667430
Publisher: McFarland & Company
OUR PRICE:   $39.55  
Product Type: Paperback
Published: March 2020
Qty:
Additional Information
BISAC Categories:
- Games & Activities | Video & Electronic
- Social Science | Women's Studies
Dewey: 794.808
LCCN: 2019057241
Series: Studies in Gaming
Physical Information: 0.6" H x 5.9" W x 8.7" (0.65 lbs) 216 pages
Themes:
- Sex & Gender - Feminine
 
Descriptions, Reviews, Etc.
Publisher Description:

The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims.Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.