Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix Contributor(s): Marrs, Adam (Editor), Shirley, Peter (Editor), Wald, Ingo (Editor) |
|
![]() |
ISBN: 1484271874 ISBN-13: 9781484271872 Publisher: Apress OUR PRICE: $44.99 Product Type: Paperback - Other Formats Published: August 2021 |
Additional Information |
BISAC Categories: - Computers | Computer Graphics - Computers | Programming - Games |
Physical Information: 1.2" H x 8.1" W x 9.9" (4.00 lbs) 858 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn:
Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines. |