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Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix
Contributor(s): Marrs, Adam (Editor), Shirley, Peter (Editor), Wald, Ingo (Editor)
ISBN: 1484271874     ISBN-13: 9781484271872
Publisher: Apress
OUR PRICE:   $44.99  
Product Type: Paperback - Other Formats
Published: August 2021
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Programming - Games
Physical Information: 1.2" H x 8.1" W x 9.9" (4.00 lbs) 858 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.