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Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide
Contributor(s): Polygon, Rising (Author)
ISBN: 1539665992     ISBN-13: 9781539665991
Publisher: Createspace Independent Publishing Platform
OUR PRICE:   $21.85  
Product Type: Paperback
Published: October 2016
Qty:
Additional Information
BISAC Categories:
- Computers | Computer Graphics
Physical Information: 0.45" H x 7.52" W x 9.25" (0.82 lbs) 212 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
Why this Book?
The Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner's Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max no experience needed] and interested in learning texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading surfaces.
What you need?
To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max.
What are the main features of the book?
The book is written using 3ds Max 2017 in an easy to understand language.
Shading and texturing techniques covered.
31 Hands-on exercises to hone your skills.
Detailed coverage of tools and features.
Additional tips, guidance, and advice is provided.
Important terms are in bold face so that you never miss them.
Support for technical aspect of the book.
3ds Max files and textures used are available for download from the accompanying website.

Is this book is available in e-Book format?
Yes. You can download the color e-Book from the Amazon's Kindle store.
How This Book Is Structured?
This book is divided into following units:
Unit MI1 - Introduction to 3ds Max - I

Navigating the workspace
Customizing the interface
Understanding various UI components
Working with the file management commands
Setting preferences for 3ds Max
Understanding workspaces
Understanding the enhanced menu system
Working with viewports
Setting preferences for the viewports
Creating objects in the scene
Selecting objects
Using the navigational gizmos
Moving, rotating, and scaling objects
Getting help
Per-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter
Unit MI2 - Introduction to 3ds Max - II

Working with templates
Creating clones and duplicates
Understanding hierarchies
Working with the Scene and Layer Explorers
Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
Working with the Align tool and the Array tool
Working with precision and drawing aids
Understanding modifiers, and normals

Unit MT1 - Material Editors
Compact Material Editor
Slate Material Editor

Unit MT2 - General/Scanline Materials and Maps
General/Scanline materials
General maps

Unit MT3 - Physical, mental ray, and Autodesk Materials
Autodesk Materials
Arch & Design Material
Physical Material