Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide Contributor(s): Polygon, Rising (Author) |
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ISBN: 1539665992 ISBN-13: 9781539665991 Publisher: Createspace Independent Publishing Platform OUR PRICE: $21.85 Product Type: Paperback Published: October 2016 |
Additional Information |
BISAC Categories: - Computers | Computer Graphics |
Physical Information: 0.45" H x 7.52" W x 9.25" (0.82 lbs) 212 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Why this Book? The Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner's Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max no experience needed] and interested in learning texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading surfaces. What you need? To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2017 in an easy to understand language. Shading and texturing techniques covered. 31 Hands-on exercises to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max files and textures used are available for download from the accompanying website. Is this book is available in e-Book format? Yes. You can download the color e-Book from the Amazon's Kindle store. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Navigating the workspace Customizing the interface Understanding various UI components Working with the file management commands Setting preferences for 3ds Max Understanding workspaces Understanding the enhanced menu system Working with viewports Setting preferences for the viewports Creating objects in the scene Selecting objects Using the navigational gizmos Moving, rotating, and scaling objects Getting help Per-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter Unit MI2 - Introduction to 3ds Max - II Working with templates Creating clones and duplicates Understanding hierarchies Working with the Scene and Layer Explorers Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool Working with the Align tool and the Array tool Working with precision and drawing aids Understanding modifiers, and normals Unit MT1 - Material Editors Compact Material Editor Slate Material Editor Unit MT2 - General/Scanline Materials and Maps General/Scanline materials General maps Unit MT3 - Physical, mental ray, and Autodesk Materials Autodesk Materials Arch & Design Material Physical Material |