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Time for Action: The Inspiring Truth Behind Popular Adventure Video Games
Contributor(s): Troupe, Thomas Kingsley (Author)
ISBN: 1543525717     ISBN-13: 9781543525717
Publisher: Capstone Press
OUR PRICE:   $27.59  
Product Type: Hardcover - Other Formats
Published: August 2018
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Juvenile Nonfiction | Games & Activities - Video & Electronic Games
- Juvenile Nonfiction | Computers - Entertainment & Games
Dewey: 930.1
LCCN: 2018006074
Lexile Measure: 890
Series: Video Games vs. Reality
Physical Information: 0.3" H x 7.1" W x 9.1" (0.66 lbs) 32 pages
Themes:
- Topical - Hi Interest/Low Vocabulary
Accelerated Reader Info
Quiz #: 502016
Reading Level: 5.7   Interest Level: Middle Grades   Point Value: 0.5
 
Descriptions, Reviews, Etc.
Publisher Description:
Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience.

Contributor Bio(s): Troupe, Thomas Kingsley: - Thomas Kingsley Troupe has written more than 30 children's books. His book 'Legend of the Werewolf '(Picture Window Books, 2011) received a bronze medal for the Moonbeam Children's Book Award. Thomas lives in Woodbury, Minnesota with his wife and two young boys.