Time for Action: The Inspiring Truth Behind Popular Adventure Video Games Contributor(s): Troupe, Thomas Kingsley (Author) |
|
ISBN: 1543525717 ISBN-13: 9781543525717 Publisher: Capstone Press OUR PRICE: $27.59 Product Type: Hardcover - Other Formats Published: August 2018 |
Additional Information |
BISAC Categories: - Juvenile Nonfiction | Games & Activities - Video & Electronic Games - Juvenile Nonfiction | Computers - Entertainment & Games |
Dewey: 930.1 |
LCCN: 2018006074 |
Lexile Measure: 890 |
Series: Video Games vs. Reality |
Physical Information: 0.3" H x 7.1" W x 9.1" (0.66 lbs) 32 pages |
Themes: - Topical - Hi Interest/Low Vocabulary |
Accelerated Reader Info |
Quiz #: 502016 Reading Level: 5.7 Interest Level: Middle Grades Point Value: 0.5 |
Descriptions, Reviews, Etc. |
Publisher Description: Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience. |
Contributor Bio(s): Troupe, Thomas Kingsley: - Thomas Kingsley Troupe has written more than 30 children's books. His book 'Legend of the Werewolf '(Picture Window Books, 2011) received a bronze medal for the Moonbeam Children's Book Award. Thomas lives in Woodbury, Minnesota with his wife and two young boys. |