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Jim Blinn's Corner: Dixty Pixels
Contributor(s): Blinn, Jim (Author)
ISBN: 1558604553     ISBN-13: 9781558604551
Publisher: Morgan Kaufmann Publishers
OUR PRICE:   $57.56  
Product Type: Paperback - Other Formats
Published: May 1998
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: The original graphics guru, Jim Blinn, returns with a second compilation of the best columns from "Jim Blinn's Corner", his regular column in "IEEE Computer Graphics and Applications". He has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. He shares his most useful graphics tips and tricks, many of which have never before been addressed.
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Desktop Applications - Design & Graphics
Dewey: 006.6
LCCN: 97044811
Series: The Morgan Kaufmann Computer Graphics
Physical Information: 0.58" H x 7.41" W x 9.24" (1.00 lbs) 256 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
All problems in computer graphics can be solved with a matrix inversion.--Jim Blinn
Jim Blinn is Back
Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, Jim Blinn's Corner, in IEEE Computer Graphics and Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.
Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.