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Foundation Flash Applications for Mobile Devices Corrected , Cor Edition
Contributor(s): Leggett, Richard (Author), De Boer, Weyert (Author), Janousek, Scott (Author)
ISBN: 1590595580     ISBN-13: 9781590595589
Publisher: Apress
OUR PRICE:   $52.24  
Product Type: Hardcover - Other Formats
Published: January 2007
Qty:
Annotation: In this book you'll learn: The essentials of Flash Lite 1.1 and 2.X How to create mobile applications and games Best practices for structuring your mobile applications, from starting out to final deployment How to integrate graphics, sound, and video into your mobile content How to consume live data over HTTP and socket connections and make use of phone-specific features With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users. Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET. Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out. Summary of Contents: PART ONE GETTING STARTED Chapter 1 Macromedia and Adobe Flash: An Overview Chapter 2 Mobile Devices Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application Chapter 4 Flash Lite 2.X PARTTWO LET'S GET DEVELOPING! Chapter 5 Application Development Chapter 6 Mobile Gaming Chapter 7 Flash Lite Mobile Entertainment Basics Chapter 8 Flash Mobile Sound Chapter 9 Flash Mobile Video Chapter 10 Extending Flash Lite PART THREE THE POST-DEVELOPMENT STAGE Chapter 11 Distribution and Deployment Chapter 12 The Future of Flash in the Mobile World PART FOUR APPENDIXES Appendix A Error Codes Appendix B FSCommand2 Commands Appendix C Glossary of Terms
Additional Information
BISAC Categories:
- Technology & Engineering | Mobile & Wireless Communications
- Computers | Desktop Applications - Design & Graphics
- Computers | Web - Web Programming
Dewey: 005.1
LCCN: 2008297207
Series: Foundation
Physical Information: 1.31" H x 7.78" W x 9.02" (2.28 lbs) 514 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
It's always great to see people's faces when they copy their first Flash Lite applications or games onto their phones and press Run. The reaction is usually, "Wow " Even something that would appear trivial when viewed on a web site somehow looks wholly impressive when running on that little color screen in your hand. By picking up this book, you're guaranteed to experience this moment for yourself. The aims of this book are to build on your current skill level--whether you're a beginner with no experience with Flash or an advanced coder with years of web programming prowess--and to give you the skills you need to create great content for mobile devices. At first, mobile Flash development might seem like a no brainer; you may have heard that you can just throw your Flash at the phone, and it just works--that's only half true. Creating content for devices carries with it a world of new limitations and possibilities, and it may require you to change how you think about users. On top of that, you are given new functionality to play with that can enrich the experience and give users what they really need, wherever they may be at the time.