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Object-Oriented ActionScript for Flash 8 Corrected , Cor Edition
Contributor(s): Elst, Peter (Author), Yardface, Gerald (Author)
ISBN: 1590596196     ISBN-13: 9781590596197
Publisher: Apress
OUR PRICE:   $40.49  
Product Type: Paperback - Other Formats
Published: February 2006
Qty:
Annotation: With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and its the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need. Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. Youll be able to develop highly reusable applications and services that leverage the dynamic features in Flash. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes. Summary of Contents: PART ONE: OOP AND ACTIONSCRIPT Chapter 1: Introduction to OOP Chapter 2: Programming Concepts Chapter 3: ActionScript 2.0 Programming PART TWO: FLASH OOP GUIDELINES Chapter 4: Planning Chapter 5: Project Workflow Chapter 6: BestPractices PART THREE: CORE OOP CONCEPTS Chapter 7: Encapsulation Chapter 8: Classes Chapter 9: Inheritance Chapter 10: Polymorphism Chapter 11: Interfaces Chapter 12: Design Patterns Chapter 13: Case Study: An OOP Media Player PART FOUR: BUILDING AND EXTENDING A DYNAMIC FRAMEWORK Chapter 14: Framework Overview Chapter 15: Manager Classes Chapter 16: UI Widgets Chapter 17: OOP Animation and Effects PART FIVE: DATA INTEGRATION Chapter 18: Interrelationships and Interactions Between Components Chapter 19: Communication Between Flash and the Browser Chapter 20: Server Communication (XML and Web Services) Chapter 21: Case Study: Time Sheet Application
Additional Information
BISAC Categories:
- Computers | Desktop Applications - Design & Graphics
- Computers | Programming - Object Oriented
- Computers | Web - Web Programming
Dewey: 005.117
LCCN: 2004025424
Physical Information: 1.16" H x 7.94" W x 8.86" (2.03 lbs) 560 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
If there's one thing I've learned as a developer, it's this: Complexity happens; simplicity, you have to consistently strive for. Nowhere is this truer than in education. Our role as teachers, by definition, is to simplify subjects so that they can be easily understood. A good teacher dispels trepidation with anecdote, abstraction with analogy, superstition and magic with knowledge. Simplicity, however, is not easily attained. In order to simplify, you must first gain an enc- passing understanding of the complex. It is a rare person who can simultaneously exist in both the simple and complex plains of a problem domain and communicate effectively at both levels. It is, however, these rare people who make the best teachers. Object-oriented programming (OOP) is a subject that many Flash developers do not approach due to a widespread erroneous perception of its enormous scope and complexity. Nothing could be further from the truth. The core concepts behind OOP are simple enough for a primary school student with a p- ticularly nasty case of Hynerian flu to understand in a single sitting.