Pro Ogre 3D Programming Contributor(s): Junker, Gregory (Author) |
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ISBN: 1590597109 ISBN-13: 9781590597101 Publisher: Apress OUR PRICE: $52.24 Product Type: Hardcover - Other Formats Published: September 2006 Annotation: "Pro OGRE 3D Programming" is a detailed guide to utilizing the OGRE 3D engine. OGRE gives users an object-oriented interface to render 3D scenes independent of the implementation such as Direct3D or OpenGL. OGRE can be utilized to create a variety of 3D-based applications and is commonly used in game creation. |
Additional Information |
BISAC Categories: - Computers | Computer Graphics - Computers | Digital Media - Video & Animation |
Dewey: 794.815 |
LCCN: 2007296214 |
Series: Expert's Voice in Open Source |
Physical Information: 1" H x 7.24" W x 9.52" (1.60 lbs) 290 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Pro OGRE 3D Programming is the detailed guide to utilizing the OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. OGRE, runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it's most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Examples of applications that have used OGRE can be found at www.ogre3D.org. Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended. |