Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies Contributor(s): Pope, Nigel (Editor), Kuhn, Kerri-Ann L. (Editor), Forster, John J. H. (Editor) |
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ISBN: 1605664065 ISBN-13: 9781605664064 Publisher: Information Science Reference OUR PRICE: $185.25 Product Type: Hardcover Published: May 2009 Annotation: An unacknowledged, global phenomenon in the sphere of computer applications, digital sport plays an enormous part in training and performance enhancement. |
Additional Information |
BISAC Categories: - Technology & Engineering | Technical & Manufacturing Industries & Trades - Computers | Enterprise Applications - General - Computers | Databases - Data Mining |
Dewey: 688.76 |
LCCN: 2008052440 |
Series: Premier Reference Source |
Physical Information: 1.2" H x 8.7" W x 11" (3.20 lbs) 416 pages |
Descriptions, Reviews, Etc. |
Publisher Description: An unacknowledged, global phenomenon in the sphere of computer applications, digital sport, plays an enormous part in training and performance enhancement. Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies is the first book to provide an overview of the increasing level of digitization in sport including areas of gaming and athlete training. A cutting-edge reference source within its field, this book discusses sport consumers and the playing of computer games drawing from academicians and practitioners from varied disciplines and approaches. |