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Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies
Contributor(s): Pope, Nigel (Editor), Kuhn, Kerri-Ann L. (Editor), Forster, John J. H. (Editor)
ISBN: 1605664065     ISBN-13: 9781605664064
Publisher: Information Science Reference
OUR PRICE:   $185.25  
Product Type: Hardcover
Published: May 2009
Qty:
Annotation: An unacknowledged, global phenomenon in the sphere of computer applications, digital sport plays an enormous part in training and performance enhancement.
Additional Information
BISAC Categories:
- Technology & Engineering | Technical & Manufacturing Industries & Trades
- Computers | Enterprise Applications - General
- Computers | Databases - Data Mining
Dewey: 688.76
LCCN: 2008052440
Series: Premier Reference Source
Physical Information: 1.2" H x 8.7" W x 11" (3.20 lbs) 416 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
An unacknowledged, global phenomenon in the sphere of computer applications, digital sport, plays an enormous part in training and performance enhancement. Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies is the first book to provide an overview of the increasing level of digitization in sport including areas of gaming and athlete training. A cutting-edge reference source within its field, this book discusses sport consumers and the playing of computer games drawing from academicians and practitioners from varied disciplines and approaches.