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Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition
Contributor(s): Anjyo, Ken (Author), Ochiai, Hiroyuki (Author), Barsky, Brian a. (Editor)
ISBN: 1627056971     ISBN-13: 9781627056977
Publisher: Morgan & Claypool
OUR PRICE:   $37.95  
Product Type: Paperback - Other Formats
Published: April 2017
* Not available - Not in print at this time *
Additional Information
BISAC Categories:
- Mathematics | Applied
- Computers | Computer Graphics
Series: Synthesis Lectures on Visual Computing: Computer Graphics, A
Physical Information: 0.2" H x 7.5" W x 9.25" (0.40 lbs) 95 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.


Contributor Bio(s): Anjyo, Ken: - OLM Digital, Inc.Ochiai, Hiroyuki: - Kyushu UniversityBarsky, Brian a.: - University of California, Berkeley