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Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda
Contributor(s): Dewinter, Jennifer (Author), Kocurek, Carly A. (Editor), Dewinter, Jennifer (Editor)
ISBN: 1628924683     ISBN-13: 9781628924688
Publisher: Bloomsbury Academic
OUR PRICE:   $108.90  
Product Type: Hardcover - Other Formats
Published: May 2015
Qty:
Additional Information
BISAC Categories:
- Games & Activities | Video & Electronic
- Social Science | Media Studies
- Biography & Autobiography
Dewey: B
LCCN: 2015000344
Series: Influential Video Game Designers
Physical Information: 0.5" H x 5.5" W x 8.5" (0.83 lbs) 200 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.

You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007.

Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.


Contributor Bio(s): Dewinter, Jennifer: - Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.Kocurek, Carly A.: - Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at Illinois Institute of Technology, US, and researches the history and cultural practices of video gaming in the United States, and teaches courses on game studies, media studies, and digital humanities. Her current manuscript chronicles the development of early video game culture and gamer identity around the video game arcade during the 1970s and 1980s.Dewinter, Jennifer: - Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.