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Unreal Engine 4 Scripting with C++ Cookbook: Get the best out of your games by scripting them using UE4
Contributor(s): Sherif, William (Author), Whittle, Stephen (Author)
ISBN: 1785885545     ISBN-13: 9781785885549
Publisher: Packt Publishing
OUR PRICE:   $52.24  
Product Type: Paperback - Other Formats
Published: October 2016
Qty:
Additional Information
BISAC Categories:
- Computers | Digital Media - Video & Animation
- Computers | Programming - Games
- Computers | Programming Languages - C++
Physical Information: 0.91" H x 7.5" W x 9.25" (1.70 lbs) 452 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Get the best out of your games by scripting them using UE4

Key Features

  • A straightforward and easy-to-follow format
  • A selection of the most important tasks and problems
  • Carefully organized instructions to solve problems efficiently
  • Clear explanations of what you did
  • Solutions that can be applied to solve real-world problems

Book Description

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.

What you will learn

  • Build function libraries (Blueprints) containing reusable code to reduce upkeep
  • Move low-level functions from Blueprint into C++ to improve performance
  • Abstract away complex implementation details to simplify designer workflows
  • Incorporate existing libraries into your game to add extra functionality such as hardware integration
  • Implement AI tasks and behaviors in Blueprints and C++
  • Generate data to control the appearance and content of UI elements