Unity Virtual Reality Projects - Second Edition: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018 Contributor(s): Linowes, Jonathan (Author) |
|
ISBN: 1788478800 ISBN-13: 9781788478809 Publisher: Packt Publishing OUR PRICE: $52.24 Product Type: Paperback - Other Formats Published: May 2018 |
Additional Information |
BISAC Categories: - Computers | Programming - Games - Computers | Programming - Open Source - Computers | Virtual Worlds |
Dewey: 794.815 |
Physical Information: 0.99" H x 7.5" W x 9.25" (1.85 lbs) 492 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR Key Features
Book Description Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity. What you will learn
Who this book is for If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage. |