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Mobile 3D Graphics and Edition
Contributor(s): Malizia, Alessio (Author)
ISBN: 1846283833     ISBN-13: 9781846283833
Publisher: Springer
OUR PRICE:   $52.24  
Product Type: Paperback - Other Formats
Published: October 2006
Qty:
Annotation: While advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Includes: - a comprehensive explanation of 3D mobile graphics programming; -an extensive range of code samples in both C and Java; - combines 3D and 2D mobile graphics methods; - covers recent advances in mobile computer graphics techniques and applications.

An excellent reference source for advanced undergraduates/postgraduates, and mobile application and games developers.

Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Computer Science
- Computers | Information Technology
Dewey: 006.686
LCCN: 2006924370
Physical Information: 0.34" H x 6.12" W x 9.2" (0.59 lbs) 162 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
We may consider technology as the set of tools, both hardware and software, that help us improve our performance in di?erent working (and playing) - cations; it includes all the man-made objects from paper to the latest audio book. Information technology helps to use, edit, share, and exchange kno- edge, intheformofdocuments--textual, acoustic, andpictorial--quicklyand e?ciently. E. D. Hirsch, Jr. pointed out that literate people in every society and every culture share a body of knowledge that enables them to commu- cate with each other and make sense of the world around them. The kinds of things a literate person knows vary from society to society and from era to era, so there is no absolute de?nition of literacy; the same holds for computer literacy. We may look at technology literacy from three di?erent dimensions: capabilities, knowledge, and ways of thinking and acting. According to this scheme, such dimensions can be placed along a continuum - from low to high, limited to extensive, and poorly developed to well developed. In such a thr- dimensional(3D)space, arethedi?erentproductsandgadgetsinoureveryday life, like the iPod, that are extensively developed, and have high-level ca- bilities but require little knowledge to make them work. Conversely, a CAD software package has low capabilities since it is a specialized application, and extensive knowledge is required to use it. These ways of thinking and a- ing must be well developed. There are di?erent views on which computing platform will encompass others existing one.