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Handbook of Computer Animation 2003 Edition
Contributor(s): Vince, John (Editor)
ISBN: 1852335645     ISBN-13: 9781852335649
Publisher: Springer
OUR PRICE:   $161.49  
Product Type: Hardcover - Other Formats
Published: November 2002
Qty:
Annotation: This is a valuable reference on the state-of-the-art techniques used in computer animation. It addresses key topics of computer animation, such as mathematics, modeling, rendering, compositing, animation, computer games, and application.
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Digital Media - Video & Animation
- Computers | Data Processing
Dewey: 006.696
LCCN: 2002030648
Series: Springer Professional Computing
Physical Information: 0.88" H x 7.02" W x 9.74" (1.56 lbs) 244 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: *Computer games *Evolutionary algorithms *Shooting and live action *Digital effects *Cubic curves and surfaces *Subdivision surfaces *Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.