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Advances in Longitudinal Hci Research 2021 Edition
Contributor(s): Karapanos, Evangelos (Editor), Gerken, Jens (Editor), Kjeldskov, Jesper (Editor)
ISBN: 3030673219     ISBN-13: 9783030673215
Publisher: Springer
OUR PRICE:   $189.99  
Product Type: Hardcover
Published: August 2021
Qty:
Additional Information
BISAC Categories:
- Computers | User Interfaces
- Education | Computers & Technology
- Computers | Programming - Mobile Devices
Physical Information: 0.63" H x 6.14" W x 9.21" (1.16 lbs) 242 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Longitudinal studies have traditionally been seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has made longitudinal research more accessible to researchers across different application domains.

Aimed as an educational resource for graduate students and researchers in HCI, this book brings together a collection of chapters, addressing theoretical and methodological considerations, and presenting case studies of longitudinal HCI research. Among others, the authors:

  • discuss the theoretical underpinnings of longitudinal HCI research, such as when a longitudinal study is appropriate, what research questions can be addressed and what challenges are entailed in different longitudinal research designs
  • reflect on methodological challenges in longitudinal data collection and analysis, such as how to maintain participant adherence and data reliability when employing the Experience Sampling Method in longitudinal settings, or how to cope with data collection fatigue and data safety in applications of autoethnography and autobiographical design, which may span from months to several years
  • present a number of case studies covering different topics of longitudinal HCI research, from "slow technology", to self-tracking, to mid-air haptic feedback, and crowdsourcing.