Video Games and Spatiality in American Studies Contributor(s): Meinel, Dietmar (Editor) |
|
![]() |
ISBN: 3110675102 ISBN-13: 9783110675108 Publisher: Walter de Gruyter OUR PRICE: $89.29 Product Type: Hardcover - Other Formats Published: March 2022 |
Additional Information |
BISAC Categories: - History | Study & Teaching - History | North American - History | United States - General |
Physical Information: 0.81" H x 6.14" W x 9.21" (1.42 lbs) 301 pages |
Descriptions, Reviews, Etc. |
Publisher Description: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to the study of video games but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games. |