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Emotion in Games: Theory and PRAXIS 2016 Edition
Contributor(s): Karpouzis, Kostas (Editor), Yannakakis, Georgios N. (Editor)
ISBN: 3319413147     ISBN-13: 9783319413143
Publisher: Springer
OUR PRICE:   $161.49  
Product Type: Hardcover - Other Formats
Published: November 2016
Qty:
Additional Information
BISAC Categories:
- Medical | Neuroscience
- Computers | User Interfaces
- Education | Computers & Technology
Dewey: 004
Series: Socio-Affective Computing
Physical Information: 0.81" H x 6.14" W x 9.21" (1.48 lbs) 338 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.