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Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics 2017 Edition
Contributor(s): Romero, Margarida (Editor), Sawchuk, Kimberly (Editor), Blat, Josep (Editor)
ISBN: 3319417959     ISBN-13: 9783319417950
Publisher: Springer
OUR PRICE:   $113.99  
Product Type: Hardcover - Other Formats
Published: November 2016
Qty:
Additional Information
BISAC Categories:
- Education | Computers & Technology
- Education | Educational Psychology
- Education | Adult & Continuing Education
Dewey: 371.3
Series: Advances in Game-Based Learning
Physical Information: 0.44" H x 6.14" W x 9.21" (0.91 lbs) 154 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges, and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.