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Gamification in Learning and Education: Enjoy Learning Like Gaming 2018 Edition
Contributor(s): Kim, Sangkyun (Author), Song, Kibong (Author), Lockee, Barbara (Author)
ISBN: 3319472828     ISBN-13: 9783319472829
Publisher: Springer
OUR PRICE:   $161.49  
Product Type: Hardcover
Published: September 2017
Qty:
Additional Information
BISAC Categories:
- Education | Computers & Technology
- Education | Educational Psychology
- Education | Administration - General
Dewey: 371.3
Series: Advances in Game-Based Learning
Physical Information: 0.44" H x 6.14" W x 9.21" (0.94 lbs) 159 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.