Gamification in Learning and Education: Enjoy Learning Like Gaming 2018 Edition Contributor(s): Kim, Sangkyun (Author), Song, Kibong (Author), Lockee, Barbara (Author) |
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ISBN: 3319472828 ISBN-13: 9783319472829 Publisher: Springer OUR PRICE: $161.49 Product Type: Hardcover Published: September 2017 |
Additional Information |
BISAC Categories: - Education | Computers & Technology - Education | Educational Psychology - Education | Administration - General |
Dewey: 371.3 |
Series: Advances in Game-Based Learning |
Physical Information: 0.44" H x 6.14" W x 9.21" (0.94 lbs) 159 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. |