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Computer Games: 5th Workshop on Computer Games, Cgw 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, Giga 2016, 2017 Edition
Contributor(s): Cazenave, Tristan (Editor), Winands, Mark H. M. (Editor), Edelkamp, Stefan (Editor)
ISBN: 3319579681     ISBN-13: 9783319579689
Publisher: Springer
OUR PRICE:   $52.24  
Product Type: Paperback - Other Formats
Published: April 2017
Qty:
Additional Information
BISAC Categories:
- Computers | Intelligence (ai) & Semantics
- Computers | Hardware - Personal Computers - General
- Computers | Computer Science
Dewey: 004.015
Series: Communications in Computer and Information Science
Physical Information: 0.41" H x 6.13" W x 9.25" (0.61 lbs) 179 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.