Emotion in Games: Theory and PRAXIS Softcover Repri Edition Contributor(s): Karpouzis, Kostas (Editor), Yannakakis, Georgios N. (Editor) |
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ISBN: 3319823213 ISBN-13: 9783319823218 Publisher: Springer OUR PRICE: $161.49 Product Type: Paperback - Other Formats Published: April 2018 |
Additional Information |
BISAC Categories: - Computers | Intelligence (ai) & Semantics - Medical | Neuroscience - Computers | User Interfaces |
Dewey: 004 |
Series: Socio-Affective Computing |
Physical Information: 0.74" H x 6.14" W x 9.21" (1.10 lbs) 338 pages |
Descriptions, Reviews, Etc. |
Publisher Description: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
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