Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics Softcover Repri Edition Contributor(s): Romero, Margarida (Editor), Sawchuk, Kimberly (Editor), Blat, Josep (Editor) |
|
![]() |
ISBN: 3319824317 ISBN-13: 9783319824314 Publisher: Springer OUR PRICE: $113.99 Product Type: Paperback - Other Formats Published: July 2018 |
Additional Information |
BISAC Categories: - Education | Computers & Technology - Education | Educational Psychology - Education | Adult & Continuing Education |
Dewey: 371.3 |
Series: Advances in Game-Based Learning |
Physical Information: 0.35" H x 6.14" W x 9.21" (0.53 lbs) 154 pages |
Descriptions, Reviews, Etc. |
Publisher Description: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges, and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. |