Transactions on Edutainment VIII 2012 Edition Contributor(s): Pan, Zhigeng (Editor in Chief), Cheok, Adrian David (Editor in Chief), Müller, Wolfgang (Editor in Chief) |
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ISBN: 3642314384 ISBN-13: 9783642314384 Publisher: Springer OUR PRICE: $52.24 Product Type: Paperback Published: June 2012 |
Additional Information |
BISAC Categories: - Computers | Computer Graphics - Computers | Computer Vision & Pattern Recognition - Computers | Interactive & Multimedia |
Dewey: 374.26 |
Series: Lecture Notes in Computer Science / Transactions on Edutainm |
Physical Information: 0.61" H x 6.14" W x 9.21" (0.91 lbs) 280 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. |