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Video Games and Learning: Teaching and Participatory Culture in the Digital Age
Contributor(s): Squire, Kurt (Author), Linn, Marcia C. (Editor)
ISBN: 0807751987     ISBN-13: 9780807751985
Publisher: Teachers College Press
OUR PRICE:   $32.25  
Product Type: Paperback - Other Formats
Published: June 2011
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Games & Activities | Video & Electronic
- Education
Dewey: 794.820
LCCN: 2011017769
Series: Technology, Education--Connections
Physical Information: 0.56" H x 7.03" W x 9.89" (1.06 lbs) 272 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.

Featuring engaging stories from the author's experiences as a game researcher, this book:

  • Explores the intersections between commercial game design for entertainment and design-based research conducted in schools.
  • Highlights the importance of social interactions around games at home, at school, and in online communities.
  • Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations.
  • Offers a forward-looking vision of the changing audience for educational video games.