Video Games and Learning: Teaching and Participatory Culture in the Digital Age Contributor(s): Squire, Kurt (Author), Linn, Marcia C. (Editor) |
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ISBN: 0807751987 ISBN-13: 9780807751985 Publisher: Teachers College Press OUR PRICE: $32.25 Product Type: Paperback - Other Formats Published: June 2011 |
Additional Information |
BISAC Categories: - Games & Activities | Video & Electronic - Education |
Dewey: 794.820 |
LCCN: 2011017769 |
Series: Technology, Education--Connections |
Physical Information: 0.56" H x 7.03" W x 9.89" (1.06 lbs) 272 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author's experiences as a game researcher, this book:
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