From Video Games to Real Life: Tapping Into Minecraft to Inspire Creativity and Learning in the Library Contributor(s): Gazdik, Mary L. (Author) |
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ISBN: 1440843783 ISBN-13: 9781440843785 Publisher: Libraries Unlimited OUR PRICE: $54.45 Product Type: Hardcover - Other Formats Published: September 2016 |
Additional Information |
BISAC Categories: - Language Arts & Disciplines | Library & Information Science - Collection Development - Language Arts & Disciplines | Library & Information Science - School Media - Games & Activities | Video & Electronic |
Dewey: 027.625 |
LCCN: 2016029503 |
Physical Information: 0.4" H x 6.1" W x 9" (0.55 lbs) 128 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Minecraft is more than just a video game; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8-14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery. |