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Quest for Learning: How to Maximize Student Engagement (Strategies to Engage Students in the Classroom Using Guided Inquiry Design)
Contributor(s): Alcock, Marie (Author), Fisher, Michael (Author), Zmuda, Allison (Author)
ISBN: 1942496907     ISBN-13: 9781942496908
Publisher: Solution Tree
OUR PRICE:   $32.36  
Product Type: Paperback - Other Formats
Published: October 2017
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Education | Teaching Methods & Materials - General
- Education | Educational Psychology
- Education | Evaluation & Assessment
Dewey: 370.152
LCCN: 2017015293
Physical Information: 0.4" H x 7" W x 9.9" (0.80 lbs) 176 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

With Foreword by Heidi Hayes Jacobs

It's crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student's interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces.

Learn how to motivate students using the education quest model: -

  • Foster students' 21st century learning by engaging critical thinking, creativity, collaboration, and self-direction.
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  • Form learning partnerships with students that lead to co-teaching and co-learning.
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  • Explore the three main design types through which students can quest to learn: (1) inquiry, (2) network, and (3) game.
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  • Investigate the guided inquiry design decisions involved in identifying a quest, determining checkpoints, and helping students reflect on their quest.
  • -
  • Use formative assessment templates for engaging students in learning.

Contents:
Foreword by Heidi Hayes Jacobs
Introduction

Part I: Establishing
Chapter 1: Making the Case for Questing
Chapter 2: Identifying Questing Components
Chapter 3: Inquiring With Question Design
Chapter 4: Playing With Game Design
Chapter 5: Building Connections With Network Design

Part II: Guiding
Chapter 6: Launching the Quest
Chapter 7: Introducing Students to Quests
Chapter 8: Providing Instructional Support
Chapter 9: Demonstrating Learning

Appendix A: Frequently Asked Questions
Appendix B: Questing Framework Questions Aligned to Decision Matrix
Appendix C: Sample Complete Quest
References and Resources
Index