Building a 2D Game Physics Engine: Using HTML5 and JavaScript Contributor(s): Tanaya, Michael (Author), Chen, Huaming (Author), Pavleas, Jebediah (Author) |
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ISBN: 1484225821 ISBN-13: 9781484225820 Publisher: Apress OUR PRICE: $36.09 Product Type: Paperback - Other Formats Published: January 2017 |
Additional Information |
BISAC Categories: - Computers | Programming - Games - Computers | Programming Languages - Html - Computers | Programming Languages - Javascript |
Dewey: 005.1 |
Physical Information: 0.29" H x 6.14" W x 9.21" (0.44 lbs) 116 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn
Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin. |