Modeling a Character in 3ds Max [With Cdrm] Contributor(s): Steed, Paul (Author) |
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ISBN: 155622088X ISBN-13: 9781556220883 Publisher: Jones & Bartlett Publishers OUR PRICE: $47.47 Product Type: Paperback Published: January 2005 Annotation: Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the beginning modeler. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters. |
Additional Information |
BISAC Categories: - Computers | Computer Graphics - Computers | Internet - General - Computers | Computer Science |
Dewey: 006.696 |
LCCN: 2004027074 |
Series: Wordware Game Developer's Library |
Physical Information: 1.29" H x 6.06" W x 9.04" (1.85 lbs) 584 pages |
Descriptions, Reviews, Etc. |
Publisher Description: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes. |