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Modeling a Character in 3ds Max [With Cdrm]
Contributor(s): Steed, Paul (Author)
ISBN: 155622088X     ISBN-13: 9781556220883
Publisher: Jones & Bartlett Publishers
OUR PRICE:   $47.47  
Product Type: Paperback
Published: January 2005
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Annotation: Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the beginning modeler. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Internet - General
- Computers | Computer Science
Dewey: 006.696
LCCN: 2004027074
Series: Wordware Game Developer's Library
Physical Information: 1.29" H x 6.06" W x 9.04" (1.85 lbs) 584 pages
 
Descriptions, Reviews, Etc.
Publisher Description:
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.