Advances in Computer Games: 11th International Conference, Acg 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers 2006 Edition Contributor(s): Herik, H. Jaap Van Den (Editor), Hsu, Shun-Chin (Editor), Hsu, Tsan-Sheng (Editor) |
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ISBN: 3540488871 ISBN-13: 9783540488873 Publisher: Springer OUR PRICE: $80.74 Product Type: Paperback - Other Formats Published: December 2006 Annotation: This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers. |
Additional Information |
BISAC Categories: - Mathematics | Discrete Mathematics - Computers | Computer Science - Computers | Intelligence (ai) & Semantics |
Dewey: 794.815 |
LCCN: 2006936974 |
Series: Lecture Notes in Computer Science |
Physical Information: 0.61" H x 6.14" W x 9.21" (0.91 lbs) 278 pages |
Descriptions, Reviews, Etc. |
Publisher Description: This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing. |