Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps Contributor(s): Pagella, Mario (Author) |
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ISBN: 1449304753 ISBN-13: 9781449304751 Publisher: O'Reilly Media OUR PRICE: $18.99 Product Type: Paperback - Other Formats Published: October 2011 |
Additional Information |
BISAC Categories: - Computers | Programming Languages - Html - Games & Activities | Video & Electronic - Computers | Programming - Games |
Dewey: 794.8 |
Physical Information: 0.4" H x 7" W x 9.21" (0.51 lbs) 152 pages |
Descriptions, Reviews, Etc. |
Publisher Description: Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you'll complete a project called Tourist Resort that combines all of the techniques you've learned. You'll also learn how to integrate your game with Facebook. If you're familiar with JavaScript, HTML5, and CSS3, you're ready to get started.
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Contributor Bio(s): Pagella, Mario Andres: - Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir. |