Limit this search to....

Real-Time Rendering: Computer Graphics with Control Engineering
Contributor(s): Wong, Gabriyel (Author), Wang, Jianliang (Author)
ISBN: 1466583592     ISBN-13: 9781466583597
Publisher: CRC Press
OUR PRICE:   $133.00  
Product Type: Hardcover - Other Formats
Published: October 2013
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Computer Graphics
- Computers | Programming - Games
- Computers | Computer Engineering
Series: Automation and Control Engineering (Unnumbered)
Physical Information: 0.7" H x 6.1" W x 9.1" (1.00 lbs) 223 pages
 
Descriptions, Reviews, Etc.
Publisher Description:

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering.

Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book:

  • Explains how control systems work with real-time computer graphics
  • Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process
  • Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques
  • Uses real-world data from rendering applications in proof-of-concept experiments
  • Compares the proposed solution to existing techniques
  • Provides practical details on implementation, including references to tools and source code

This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.